Our world is called Protos. Protos is a High-fantasy setting with magical creatures of all sorts.
At the end of long day, you fall asleep… Tired of all the hassle, it won’t take long to fall asleep.
It’s the same dream again, mist and silver eyes of a woman in this mist… this time it seems different.
You have the feeling of falling backwards into the endless mist. Before you think you fall into the ground the feeling of falling comes to an end.
You look around, and amongst a couple of creatures, you see the grey woman with silver eyes.
She appears to be exist of mist, and her eyes have a hold on you.
“I have brought you here for a reason… The paths of destiny come together at this time and place, you are destined to be here… I do not know why… But I know what was, I see what is… and I hope what shall be”
Again you feel like falling…
When you open your eyes…. Surrounded by a world you do not know, scent, color, energy, everything seems different…
Then you here a voice:
“Welcome at Protos…”
“Two things are certain in live, the Sun burns without mercy, and the Night will fall down for everybody as the Moon washes the sky”
– Archibald the Artifact collector –
Protos is home to lots of creatures and clans. The Dragovan, Duerghar, and giants live in the north. The Avenaï, Carnaxi, and trolls in the centre. And the Aydani to the south.
To the east the Murtameï plan their dream of destruction, and conquer.
Ever since human, trolls, Duerghar, Avenaï, fauns, and elfs can remember, the earthbound live under the Pressure of the Winged Ones, a nation of Sun and Moon that aren’t concerned about the mortals underneath their feet.
Empires rise and fall, cities grow and burn, civilizations, village culture, every cycle wakes the battle to an endless spiral of death and decay.
1200 years ago the first battle took place, the earthboundfought back with the DrragonKing, a creature from outside of Protos, as leader.
Recently the Northern, and the Avenaï clans unite in an attempt to unite the world, and together stand against the Winged Ones. Until it hasn’t been a real success, if you don’t count the small victories.
Time to arm yourself, charge your energy, and work together for a clear future, for all those who walk the ‘earth’.
The world is torn by a War between the Winged Ones. Through the millenium empires of “Earthbounds” have risen and fallen under the pressure of the hate between these to powerful factions, and he nations are forced to slavery. This conflict comes and goes, to then wake ferociously. This has led to devide the nations of the world, from those who technologically live in the late Middle Ages, or in the “Iron Age”, to those who are put in the “Stone Age” and now try to live primitively in harmony with nature.
We mix an existing game world with all the possibilities of an open setting. This means that you can be a member of one of the miscellaneous nations who live on Protos, although there are some cultural traits with this, there is always room to give your own twist to your character.
There is space for communication.
What is a Summon?
Imagine you have always wanted to play something “Special”, but so many times you hear “Does not fit the setting”, “Does not fit our world”, or something of the sort. As Summon you can play anything you can think of at Booyah.
How can this be? And does this fit the storyline?
Yes, it does fit, because your character is put into our world in a familiar way, a variation of:
Summon, or Native, we always try to fit in new characters into the game.
If you sent us a personal background of your character, we shall try and give you some personal plot. At Booyah! we try to make plot that fits your character as well. We also try to go a bit further if it comes to emotional play.
We LOVE our NPC’s en try to write the roles so they feel like real characters with a important part of the gameworld. Our NPC’s are our most important help to bring our story and nations in our world to live.
If possible we try to keep the difference between NPC and PC as little as possible.
Our creed: PLAY WITH YOUR CADAVER!
Be true to your character. Fighting or even just a small ritual, is not always the way to solve the plot. Most important is that you do what is logical for your character. Although we are a travelling LARP, the focus is on our recurring themes and that there are consequences on the actions your character takes.
Have you rescued a village of a very evil Warlord? There is a chance the villagers will be grateful, and will make this clear to you in their own way.
Have you killed a Warlord? There is a chance his family and confidants will want revenge. Positive, or negative, bur consequences are a thing at Booyah!